Unreleased Game
UI & Sprites

Graphic Design
Project Overview
This project was meant to be a puzzle game about combining balls within a physics simulated environment. The programmer for this project never really got started, so it fizzled out pretty quickly. Within the weekend I worked on this project, I managed to get quite a bit done.
My Contributions
I was the graphic designer / artist for this game. I managed to get a solid UI together, as well as a few spell icons and a main character design together.

UI

The above two images show off the basic UI and a mock up of what might be seen by players in the game. The player character, the witch, can be seen showing off the currently selected spell. A crystal ball above her was going to show the next item that would be spawned into the game. At the bottom is a 'spell book' that would allow players to select a spell to cast.

Game Objects

These circles represent two different styles of game object. At the start of the project, it was unclear how different objects would be distinguished from another. I quickly made these temporary sprites of two styles of distinguishing different values for the objects:
The top sprites are differentiated by the symbols contained within the game objects. Symbols with more edges represent higher point values.
The bottom sprites are differentiated by size. Larger objects represent higher point values.